![prime directive rpg 5e prime directive rpg 5e](https://www.spiritgames.co.uk/image/rpg/9151.jpg)
![prime directive rpg 5e prime directive rpg 5e](https://www.meeplemart.com/resize/Shared/Images/Product/Traveller-Prime-Directive/Prime-Directive.jpg)
Usually, the condition to join interstellar society is the independent development of starships or Faster-Than-Light Travel, or at least starting to colonise other planets in the Solar System.Ĭompare Helping Would Be Killstealing. This also appears as the reason that aliens aware of our existence, or even visiting our planet in secret have not announced their presence to us. What happens then? Can you get away with telling the aliens You Are Not Ready? Where does the rule stop being about "preserving alien cultures" and start being about "keeping the humans (or The Federation) as the dominant power"? One ironic inversion is to have a second, more advanced set of aliens show up and refuse to help because they have this exact same clause, essentially turning the tables and putting the protagonist on the receiving end of this "benign neglect". And where do you draw the line? At exactly what point is a species officially "mature" enough to let them in on the secrets of the universe? Does non-interference mean you're morally obliged to let a species or members of a species suffer or die because it is their "natural development"? And what will happen when the "protectees" do develop advanced technology and discover that alien races have been watching them for generations and consider themselves pretty darn righteous for their policy of non-assistance? And what should be done if the "protectees" are looking for extraterrestrial intelligence? There's also the little matter of how one defines a culture's "normal evolution" or "healthy development" in addition to the aforementioned "letting them all die" aspect, if a society seems happy but social development has "stagnated", does that justify stepping in to nudge them in the right direction, or should you assume that they might possibly be able to do so in their own time?Ī common twist on the trope is to have such a law in effect, and then come across an alien race that is eager to gain tech and knowledge from the humans. Trying to study an alien culture without being discovered is a popular scenario. Crash landing on an inhabited world when this rule is in force brings obvious difficulties.
PRIME DIRECTIVE RPG 5E CODE
Of course, such rules are ultimately an Obstructive Code of Conduct that creates as many problems as it solves.